Monday, January 27, 2014

Environmental Doodads!

Whitt and I continue to pump out more and more environment objects, and the ones that have been textured are looking awesome! I have continued to model objects that will be used in the environment as well as some of the objects that will be interacted with, such as switches and our "tilters." I think we are getting closed to making a full 3D level now which is pretty exciting!

Doorway arch screen:

Games: Payday 2 (with the lads), Hearthstone 

Monday, January 20, 2014

Level Building

Shifted gears for a little bit over the weekend and worked on some levels for our game. I think there are a few out of the ones that I created that are decent. I liked using slopes and tilters to try and create some sort of environment puzzle that needed to be navigated. I even ended up creating a tilter maze that is a bit chaotic to navigate haha. We will see what everyone else thinks about them come Tuesday.
I have not really done too much art stuff recently, but did make a nice looking pot today that can be used for stuff like leaves and what not.

Games being played: SWTOR, BrĂ¼tal Legend \m/ (You cannot kill the metal!)

Friday, January 17, 2014

Situation Critical!

Our team is in trouble... time is running out and our game is not quite a game yet. This is turrible, just turrible. Our professors came by and had a chat with us this week and basically said that they needed to see something resembling a game by Tuesday. This means that we have got some serious work to do over then next few days. We have decided to go the route of little to no story in order to speed up development time. We have also decided that everyone that is not on the tech team should begin working on level development so that come Tuesday, we have 80 or so levels designed, and the top ten or so will be used for the demo on Tuesday. I am putting 3D modeling on pause for now I guess, so that I can work on designing levels. Hopefully I can come up with some good ideas, so far I am thinking switch/maze like puzzle levels along with skill based navigation and some Sonic-y spring levels. We shall see what I am capable of with the level designer, fingers crossed.
I did manage to finish a fancy looking door model this week as well as some updates to the previous pillar model, they are looking good!

Games being Played: SWTOR, The Witcher 2 (the Roche side since I did Iorveth's last time (Iorveth is better)).

Saturday, January 11, 2014

It Begins (Again).

So it is the end of the first week back and it feels a little funky after spending three weeks doing almost nothing while trying to recover. I have to admit that it does feel nice being back at school, despite the fact that it is a little weird not having arms and trying to be a student.

As far as the game goes, we have hit the ground running, we are fleshing out new details and moving forward with a lot of changes that we have come up with. I spent some time this week working on some 3D models for environment objects. One of my group members Whitt drew some awesome pictures of objects such as windows, floor tiles, pillars, and other items that could be found around a castle. I took these pictures and started to make them into 3D objects. So far I have done a window and a pillar, and I gotta say that I do like the way that they turned out! Obviously they still need to be textured, but that is the part that I am probably weakest at.

 (It is a window not a tombstone, I swear!)

Games that I am playing: SWTOR (With my sister), Metro: Last Light (This game has been awesome so far! I feel like it is way easy compared to the first though).