So it has been a really long time since I last posted on this blog, and well, that is mostly due to the fact that our game has been completed and published. Since we finished the game no one has really been in contact and no one has really worked on anything that is linked with the game... It is quite unfortunate.
However this does no mean that I have been idle. I have been working on some other stuff just for fun and to help improve my skills/portfolio. I figured I would convert this blog into a place where I can show off what I have been working on.
So here it is, a Cyborg model that I have been working on in Zbrush... the workflow on this guy has been all over the place haha, I will work on random parts now and again and leave others completely untouched... I really need to work on the face and body and leave the arm alone for a while. I plan on making a this a full body mesh that I will use as a portfolio piece.
EAE Game Blog
Thursday, August 14, 2014
Sunday, April 27, 2014
The End
The semester is over, our game has been published, and the stressful days are over (well sorta). Our game went from being the joke of the class to something awesome. For the next week or so, we are going to let our game sit and stew, while we finish up the semester and any finals the group might have left. After it sits for a little while we are planning on picking it back up and making it better, as well as trying to release it for Android and IOS. Happy end of the school year and graduation to anyone that reads this!
Friday, April 18, 2014
End Times
It is the end of the semester and things are starting to wrap up finally. It is both an exciting and daunting time of every year. On the one hand it is exciting knowing that the school semester is almost at an end, and that summer vacation is right around the corner, but also daunting due to the fact that classes end soon and that everything that is due needs to be finished soon. I am pretty much done with everything in my classes which is nice, just have to finish up a few models for one class.
For this class, we are pretty much done and have officially released our game, which is super exciting! we were also the first group to release which is a cool feeling. So far we have sold around 15 copies of the game I believe, a humble beginning. We are basically just focusing on doing some hot fixes and graphical updates for now as we wrap up the semester. Graduation is coming soon, scary times!
Games played: Dishonored
For this class, we are pretty much done and have officially released our game, which is super exciting! we were also the first group to release which is a cool feeling. So far we have sold around 15 copies of the game I believe, a humble beginning. We are basically just focusing on doing some hot fixes and graphical updates for now as we wrap up the semester. Graduation is coming soon, scary times!
Games played: Dishonored
Wednesday, April 2, 2014
New Portfolio
I have just created a new "portfolio" that I will be using as a space to showcase all of my creations! If you would like to check it out, head over to modelskp.blogspot.com and look around. Since it is on blogger, I am using individual pages as the different areas of the portfolio. I will also throw a link to it from the main page of this blog.
As far as work for the game goes, not a lot has happened on my part. However, I did find out that our game has officially been published by Sony and will soon be on Playstation Network, which is super exciting!
As far as work for the game goes, not a lot has happened on my part. However, I did find out that our game has officially been published by Sony and will soon be on Playstation Network, which is super exciting!
Sunday, March 30, 2014
What to do
So we have some stuff to fix up some stuff with our game in order to get it run on Android devices. Right now, the tech team is working on getting those things fixed up right now. In the mean time the art team is going to work on getting the game art to be a little more cohesive, since right now a lot of things seem dark and muted compared to how cheerful the game is meant to be. Basically we are just changing up our color pallet and trying to make the game have a similar visual style to that of Animal Crossing.
Games being played: Titanfall (Punching people into red mist with a titan is very satisfying.)
Games being played: Titanfall (Punching people into red mist with a titan is very satisfying.)
Monday, March 24, 2014
Spring Break and GDC
So the last two weeks we have not met as a group to work on the game or anything because we had spring break and then GDC was the following week, meaning that half the team was out of town while the other half was not. I was unable to make it to GDC because of time and monetary concerns, but that is okay. I hope to make it there another year to enjoy the awesomeness that takes place during the event. As far as work that has been getting done, I have been story boarding for our opening cut-scene and that is about it. I have been working a lot on my other classes as well trying to get everything done since the end of the semester is creeping up so fast. SCARY!
Games being played: Titanfall!
Games being played: Titanfall!
Thursday, March 6, 2014
Bittersweet
Well, our game is pretty much done (Due to time restraints) for this iteration. It is pretty exciting, but also a little sad since there is so much cool stuff that we were unable to get into the game. So despite all of the hard work that we have done as a group, we were unable to get the 3D interactive menu system in which is a big bummer in my opinion, I had been working hard to make a lot of stuff for it and now none of it will get used. Oh well, maybe for the next iteration we can get it in, and if we can then I already have a bunch of assets to use for it!
Here are a few things that I made the last few days for it (these were to represent sound options)
Here are a few things that I made the last few days for it (these were to represent sound options)
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