Monday, November 25, 2013

Getting to the CRUNCH!

We have been doing our Saturday meetings and what not lately and will be shifting gears from concept art to actual game art finally. I have started to work on a basic 3D character model for our group that is reminiscent of a powder puff girl standing on a ball haha. This model will be a base that can be used for multiple characters in our game if it turns out okay. Our plan is to basically "paint" the textures onto the model to represent the different characters in our game. This process will save a ton of time by only having to do UV's for one model and then reusing the UV's for all the different characters. Hopefully I can make an awesome model that the rest of the team likes. I will post some pictures on here when the model is actually done, right now it is just a body and some legs, though I should have it done by the end of the day.

Games that I am playing: Still trying to get through Dark Souls (havnt had too much time to play between work, school, and the ski season starting). I have also been watching a lot of lets play videos for a game that I am more than less likely going to buy called Space Base DF-9, which is made by Double Fine studios which has me really excited! I want to wait till the end of the semester before I get sucked into something like that though.

Other things going on: Been skiing and working out to try to get into shape before the Skier Cross season starts, I will be participating in a semi-pro circuit for USASA. Wish me luck!

Saturday, November 16, 2013

Concepting Away

The past week or so the art people have been working on some concept art for our game and some of it is looking really cool. For some reason I am having issues getting what I am imaging down on paper, but am still trying my damnedest to get everything done. I have been working on creating a dilapidated castle that has a nomadic tribe living in it, I thought it was a pretty cool idea and am proud of the hallway picture that I drew (Shading did not translate well through my scanner). Ultimately though my ideas are not going to be used, which is okay since this game is meant more for younger girls who probably wouldnt want to live in an old dilapidated castle haha.

I have also started to make some floor tiles for our game which has basically consisted of me taking patterns and cutting them up to make a repeating floor tile that can be used in game. This is one such thing that should fit the earthy adobe like theme that we are going with. 

Anyway, things are going slowly but that's okay.

Games that I am playing: Dark Souls... oh the humanity! (haha see what I did there?) ((No but seriously, I love this game and Demon's Souls, think they are brilliant challenging games)). 

Monday, November 4, 2013

First meeting

We had our first official group meeting on saturday since the inception of our larger group a few weeks ago. It was pretty cool just kicking back and having fun with everyone while also being productive in some ways. We did research while playing games, as well as nailed down what we wanted as far as design elements go for the first build. After the meeting the team leads got together and came up with tasks for each group to work on. I drew out some character concept art today for the game and have put those up, hopefully they are good!

Games playing: Moar Fallouts! (Time permitted of course)
Also finished the Lord of the Rings series finally today for the first time, so that feels nice! (The Books that is)

Thursday, October 31, 2013

This is Halloween!

Halloween, such a fun day, got all dressed up as Hank Venture today and went to class. I was a little disappointed in the number of people that were dressed up on campus and by the lack of those that were in our humble little class. Out of the 5 that there were, 4 were on our team... so that is a win haha.
As far as our project goes, I am still working on some concept art as well as compiling a list of possible game elements to help out with the design side of things which is pretty cool.

Games being played: Beat Ni No Kuni! What a beast of a game, very good and would recommend to any Ghibli fans out there. Started to replay Fallout 3, oh how I have missed the good ol' wastelands.

Tuesday, October 8, 2013

BIG DAY!

Well, the groups have all presented in front of the industry panel now. It was pretty cool, but at the same time nerve racking having some industry people there grilling our games and giving feed back. I think that the Roly Poly presentation went pretty well and seemed to spark some interest from the industry people. Hopefully that is more from interest rather than confusion. I really do hope that Roly Poly Quest moves on and has the opportunity to become a real game at some point!

Games: Made the mistake of getting Animal Crossing: New Leaf... was a terrible terrible idea haha. (It is so addicting)

Tuesday, October 1, 2013

ChChChChanges

So... change can be a good thing... it can also be frustrating. Our game sounds like it is changing again, which could be a good thing, but also could lead to frustration. Apparently we are going back to the puzzle idea and going from there. I am okay with this, but really hope we get a solid idea down soon so we can start doing some real work. I have just been doing more character art as of late and helping figure out some puzzle ideas.

As far as games go, still making my way through Ni No Kuni which is still so much fun!

Tuesday, September 24, 2013

Just a check in

I have not really posted on my blog yet, which is an issue! Just wanted to say that I have been plugging away at the art aspects of Rolli Polly Princess and have gone through some changes since we first started. We decided to go the way of voxel (3D pixels) spheres to create our rolling characters. I originally started by using a program called Sproxel, which was not the best program in my opinion. It basically only lets you place voxel pixels and has no pre made that you can play with. This meant making a sphere from the ground up which would take a while doing it one pixel at a time. I got fed up with that and looked to other resources yesterday and found Qubicle. This program is awesome as far as I am concerned! I have now been able to make a conceptual princess for our game, might not be the best, but I am happy with it for now.
There ya have it, making progress!

As far as games that I have been playing go, I have been playing Ni No Kuni as well as Monster Hunter 3 Ultimate on the 3DS... this only happens when I have time between work and class work... so not very often.