Saturday, February 22, 2014
Building the menu
We are planning on releasing in the next few weeks, and because of this we are all scrambling to get everything done. The art team is working on finalizing a lot of assets such as menu screens and objects and a dragon. The menus that we are creating are going to be interactive and in 3D, meaning that the player will control a character that interacts with the environment to select certain options. Our plan for the main menu is to have a castle, a cannon, and a merchants tent that represent the things you can select. The castle represents the option to start a new game. The cannon will represent the option to continue a game, the idea is that the princess will get launched up to the level of the castle that the player was on last. The merchants tent will represent the options menu which will have other things within. I put together the tent and the cannon, they are looking good in my opinion. I believe that the menu will be a cool little feature that we are including in the game, and look forward to seeing it being implemented.
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