I spent this week updating some more menu stuff and getting everything ready to be implemented this weekend. Here is what I have got:
We are working diligently to finish the game, we hope to start the main release process next Thursday! Get excited!
Saturday, February 22, 2014
We are planning on releasing in the next few weeks, and because of this we are all scrambling to get everything done. The art team is working on finalizing a lot of assets such as menu screens and objects and a dragon. The menus that we are creating are going to be interactive and in 3D, meaning that the player will control a character that interacts with the environment to select certain options. Our plan for the main menu is to have a castle, a cannon, and a merchants tent that represent the things you can select. The castle represents the option to start a new game. The cannon will represent the option to continue a game, the idea is that the princess will get launched up to the level of the castle that the player was on last. The merchants tent will represent the options menu which will have other things within. I put together the tent and the cannon, they are looking good in my opinion. I believe that the menu will be a cool little feature that we are including in the game, and look forward to seeing it being implemented.
Thursday, February 13, 2014
Our game is finally looking like an awesome game, rather than something that was put together in a hasty manner! It is really exciting to see our work all coming together and to finally see what the game looks like with the 3D assets that the art group has been making all semester. We have put in a long day on Monday to attempt to have the game ready for release, and though we did not quite make it to that point, the game is looking really good now and it feels good to know that our work is paying off. Over the course of this week I have been working on a model and some animations for something we are calling a bumper. This object basically knocks back the player when they run into it. We came up with idea to use a straw training dummy that has shields that smacks the player when the get near. This is what I have got so far:
(I will probably change the textures)
We still have a lot to do, but we have been making huge progress lately!
Games being played: None :\
Wednesday, February 5, 2014
We have a big play test tomorrow that will see common folk and industry people alike checking out our game. It is a little bit nerve racking because I know that our game is far from done despite the fact that it should be nearly finished at this point. I managed to get all of our assets finalized and in the correct form to be put into the game, however they are not in there yet due to time constraints, so our game will probably be looking pretty lame still, but should have some awesome new feature in it. We can only hope that things go okay tomorrow and that people enjoy our game despite the lack of completeness. Time will tell!