Friday, January 17, 2014

Situation Critical!

Our team is in trouble... time is running out and our game is not quite a game yet. This is turrible, just turrible. Our professors came by and had a chat with us this week and basically said that they needed to see something resembling a game by Tuesday. This means that we have got some serious work to do over then next few days. We have decided to go the route of little to no story in order to speed up development time. We have also decided that everyone that is not on the tech team should begin working on level development so that come Tuesday, we have 80 or so levels designed, and the top ten or so will be used for the demo on Tuesday. I am putting 3D modeling on pause for now I guess, so that I can work on designing levels. Hopefully I can come up with some good ideas, so far I am thinking switch/maze like puzzle levels along with skill based navigation and some Sonic-y spring levels. We shall see what I am capable of with the level designer, fingers crossed.
I did manage to finish a fancy looking door model this week as well as some updates to the previous pillar model, they are looking good!

Games being Played: SWTOR, The Witcher 2 (the Roche side since I did Iorveth's last time (Iorveth is better)).

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